Gnomish Studies
Diminuative
Races of the Realm: Gnomes
The gnomish race is separated into sub-races. There
are multiple ways to adapt to any given environment, each sub-race has
developed along differing lines. Though all sub-races consider
themselves gnomes, they also consider themselves to be different from
the other sub-races. Their over-riding language remains unchanged, but
the dialect of each sub-race differs from that of the others.
Rock Gnomes
The most common of the races of gnomes,
rock gnomes can be found under the surface of the island of Gnorsh,
mainly in the central foothills. They are ruled by the King and Queen
of Gnorsh, who live in the underground city of Gar's Mound. The city
extends well below the surface, reaching nearly to the deep gnomish
settlements.
Rock gnomes are about 4' in height and weigh around 100
pounds. They are distingushed by their over-large noses and excessive
wrinkles. They are accomplished miners and make the most exquisite
items of stone found outside the mountain dwarf cities.
The rock gnomes carry picks and crossbows and are daring
fighters. Rock gnomes are resistant to magic, like the dwarves, but are
able to become spellcasters, in fact, some of the greatest illusionists
come from this race. They are seldom found outside their kingdom, but
many gnomish illusionists have travelled the lands to return home with
new magicks to study.
All the races of gnomes follow Gargin, the gnomish diety.
He is called by many names, but his devotion to the virtues of justice
and charity is universal.
Forest Gnomes
In the northeastern forests of Gnorsh
live the forest gnomes. They are the only race of surface-dwelling
gnomes. They live in the trees and live in harmony with the natural
surroundings. Any outsider is shunned, if gnomish, or attacked. They
allow no interference in their business, not even bending to the will
of the King and Queen of the island.
Forest gnomes stand slightly taller than the rock gnomes
and are slightly thinner. They are adept hunters, trackers and are
capable of disappearing into any natural cover. They generally carry
shortbows, slings, and long daggers, preferring these weapons, though
spears, short javelins, and staves are not uncommon.
The forested hills of northern Gnorsh is the only known
location of the reclusive gnomes. Little is known of their customs and
history, but they are true devotees of Gargin and have built shrines to
Uny and Lashall.
Tinkers
The most curious of the gnomes are the
Tinker Tribes. Both in that they are very strange little creatures and
they are also interested in every type of magic, science, and
discovery. They inhabit the western mountains of Gnorsh and allow no
visitors. Their warren is a huge honeycomb of tunnels and caverns in
which they do their 'experiments.'
They appear much as rock gnomes, having been a part of
that race long ago, but are very different in mindset. Their curiosity
is their only vice. The tinker gnomes each have a 'purpose' in life,
called their 'quest.' Each quest is different, but they have one
over-riding theme; to unite magic and science in one invention.
To this end, the tinker gnomes are constantly studying and
experimenting deep within the mountains. The other races of gnomes
avoid the mountains themselves, due mainly to the often heard
explosions as another experiment goes critical. The rockslides and
cave-ins don't deter the determined tinkers, but do keep all outsiders
away.
Tinker gnomes almost never leave the mountain tunnels,
preferring to tamper with the overwhelming power of their spells and
mechanics rather than travel. When a new discovery comes along that
pertains to a tinker's invention, they often send for whatever
information is available. Should they be unable to learn the
information from their location, they will go to the site of the
discovery to learn what they need to know, then return to the mountain
to test the new information.
Svirfneblin
Deep gnomes, or svirfs as they are
affectionately known, are very common in the Deepndark. Though centered
in the northern expanses of the underground regions, the svirf have
expanded into nearly every corner of the subterranean realms. The svirf
kingdom, known as Gneer, is located under the island of Gnorsh, bit
it's colonies and settlements extend under the northern half of the
continent.
The deep gnomes are the same height and weight of the
other gnomes, being only slightly more wiry than the rock gnomes. Their
main difference in appearance is their skin, which is a deep purple
hue, and their hair, which is normally snow white or very light gray.
They carry picks and shortswords, along with slings and
light crossbows. Their sling-bullets and bolts come with a variety of
nasty surprises, including knock-out powder, false fireballs, and
blinding flashes of light. They are hunted by every evil subterranean
race and have adapted to survive in the harsh realm.
They follow the tenents of Gargin the Gem-Sky and are one
of the few races of good creatures below the surface. Though they avoid
the other races of subterranean creatures, they maintain friendly
relations with their cousins, the rock gnomes. In the southern reaches,
they have also become allies to the deep elflings and the few families
of halflings exploring life in the Deepndark.
|