Sarant
The human kingdom, ruled
by King Christoph Fristis, is called Sarant. The Throne sits in Paran,
the nation's capitol. Surrounding the capitol is The Great Valley, lush
farmland home to many ranchers, farmers, and woodsmen. Those who live
in the region are called the Paranese.
The northern territory is settled by the Norse, but ruled by Paran's
Throne. They are rustic folk, but have more than survived in the
rocky and weather-worn region. Originally from the Lost Isles, the
Norse people spread into the main continent and were conquered by the
Paranese a few hundred years ago. The people of the region still
hold the Elders of the Clans in high esteem and hold their law above
the Throne of Paran.
In the southern fields are the Celtic tribes. They also fell to the
superior military of the Paranese in the not too recent past, but still
hold to their original beliefs, following the Druid Council and the
King of the Fields. The complex nomadic and territorial folk live close
to the land and tend to shun cities, though more modern Celts have
migrated into the cities of Skullrock, Farach, and Mereport. |
The Lone Summit
The area surrounding
Scatterwalk Keep is mixed terrain. To the south is the
Southspire Swamp a viscious region of lizardmen, ghastly giants, and
secret cults. To enter the growing swamp is to wish for a slow death.
To the west is the Lonely Summit; a spur of stone shooting into the
sky, home to creatures of nature and beasts of horror. The caves are
home to scatter, golden eagles, goblins and worse, but hold two special
features. One is Lucky's Strike, a norse mining camp and home to
Tel's father.
To the east is the Westfields and the town of Longday. Just off the
trade route, a day's travel by road from Skullrock, lies the sleepy
village of Longday. Well stocked for such a small town, Longday sees
heavy traffic of merchants and adventurers.
To the north is the southern tip of Edgewood, the wildest regions of
the forest known for werecreatures and orc raiders. Though full of
deadly enemies and few allies, the Keep remains a safehaven for those
who must brave the wood.
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